Ajudar Os outros perceber as vantagens da Phantom Abyss Speedrun



Be warned, you only get one attempt at each temple and failure or settling for a lesser relic means you will never see that temple again...

Phantom Abyss is played single-player, and the ‘ghosts’ represent previous player attempts and are not people currently playing the game. Phantom Abyss is not a Fall Guys-style game where everyone plays at the same time.

It is a game that will join the likes of FTL and Spulunky as games that are forever in my regular rotation, and for a game like this, I can offer no higher praise.

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It shines most when paired with Wings, which you can use to easily cross wide chasms or extend the window you have to save yourself from falling.

For example, while flying through the mossy ancient tombs, I often found myself scrambling at walls and ledges after my flow was interrupted by my grappling hook/whip falling short of its target.

Your character has a finite number of hearts that dwindle with every hit you take. Phantom Abyss Speedrun Run out of hearts, your character will die, and your run will end. Another player may pick up your essence for a boost.

The more difficult a relic is to obtain, the greater the reward – the final Legendary Relic of a temple allows you to claim the whole temple so that it’s gone forever.

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As far as I can tell from reviews and community commentary, these range from "2EZ4ME" to ragequittingly hard which for me at least is the sweet spot of a daily mode.

So, it’s a platforming rogue-lite. I’m good with that. Collecting these treasures will extend your own abilities, such as granting a double jump or lengthening the duration of your slide. You also have a whip, which can be used to swing yourself around.

本作は迷宮内のレリックを集め、脱出するのが目的のアクション。 プレイヤーは、自動生成される罠だらけの迷宮を進みますが過去にこの迷宮に挑み命を落としたほかのプレイヤーが幻影として登場する点が特徴で、彼らの動きを見て迷宮の罠や隠し通路を見つけることもできます。また、主人公は鞭を持っており、壁や段差を登る時に使って罠を回避したり、コインを使ってスキルを強化できる祠でどのスキルを強化するかの判断も重要な要素となりそうです。 迷宮のコードをフレンドに送ることも

The action-adventure parkour game has been in Early Access for over two years, with the developers slowly polishing up rough edges and adding new features in correspondence with community feedback.

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